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Most builders are acquainted with the Debug and Launch configurations in most resolution templates in use. It appears apparent to make use of the Debug configuration when building your project for debugging and to use the discharge configuration when building your project for launch. What could also be much less clear, although, is what’s really happening whenever you change configurations, or how so as to add your personal custom configurations.


Immediately, we’re going to dive a bit of deeper into the world of construct configurations to see how they can vastly improve your build occasions and productivity. Simply stated, configurations are a set of venture properties. In the default Debug configuration, for instance, debugging might be enabled, while in a Release configuration it won't be.


How Can I Edit a Configuration? The template creates a simple Android app with a button that counts clicks. It has two configurations arrange by default, Debug and Launch, and one platform, AnyCPU. These are merely names that don’t have any inherent that means, besides being reflective of when the configuration needs to be used.


We’re going to add two new configurations named DebugDevice and DebugEmulator later on. These will permit us to shortly set the specified venture choices/properties when debugging to a system (ARM) or an emulator (x86). Every will only build for the architectures wanted for a gadget or an emulator, reducing build time throughout development. First, let’s see what’s totally different between the two default Debug and Release configurations.


To do so, open the venture properties by proper-clicking on the project in the solution explorer and selecting “Options” (VS for Mac) or “Properties” (VS for Windows). As soon as the venture choices/properties are open, you’ll see configuration and platform fields towards the top with drop-down lists to pick which configuration and platform you want to see the property settings for. The drop-down will not be there (VS for Mac) or disabled (VS for Windows), which implies that the settings on the settings web page you will have selected are world, i.e. they are going to apply to all configurations and platforms.


General settings web page in VS for Mac and in the application settings page in VS for Home windows. A lot of the differences within the project settings for the default Debug and Launch configurations are in the Android Construct / Android Options settings web page shown above. Open the project options/properties and choose the Android Construct (VS for Mac) / Android Choices (VS for Windows) on the left.



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Make certain Debug is selected at the top within the configuration drop down. Notice that the “Use Shared Mono Runtime” on VS for Mac or “Use Shared Runtime” in VS for Windows is selected, as effectively as the “Fast Meeting Deployment” (VS for Mac) / “Use Quick Deployment” (VS for Windows) option.


In VS for Mac: Within the Android Build web page choose the “Linker” tab. You will see the “Linking Behaviour” is set to “Don’t Link” for Debug configuration and “Link SDK assemblies only” for Launch configuration. In VS for Windows: In the Android Options web page scroll to the “Linker Properties” part. You will notice the “Linking” possibility is about to “None” for Debug configuration and “SDK assemblies only” for Launch configuration.