Same-Faction Battleground Results and Future Tests
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The same-faction battleground experiment has concluded for now. While there were reddit memes about the event it seemed like the community consensus wasn’t wholly a negative one. In addition to community reaction and anecdotal opinion, Blizzard has given us some insight into the results that they saw.To get more news about cheap wow tbc gold, you can visit lootwowgold official website.
Without same-faction battlegrounds often players on the imbalanced side of queues would join a BG queue but then be unable to get into a battleground, often waiting for over an hour with no success before abandoning the queue. Depending on the time of the day this was especially apparent.
With same-faction queues, were seen to be universally short and reliably so.
A question that Blizzard wanted to see an answer to with the test was what the effect on world PvP would be with more reliable battleground engagement. Their answer to this point isn’t very clear, however it seems like when same-faction battleground was enabled because of the faction queue imbalance, outdoor PvP reduced to a more reasonable 50/50 split. This would imply that when servers have a bad imbalance you get a lot of want to engage in PvP and more reliable battleground access is the needed pressure relief valve to get what you want. If there is no opportunity for battlegrounds, then the player seeks out PvP in open world and because of that you see more one-sided PvP encounters.
The last data point shared with us is that same-faction battlegrounds showed an even 50/50 win rate. This result would point to the obvious truth that skill>racials. While a lot of talk goes on about the strength of some faction’s racial advantages in PvP, the reality is that, while the difference might be the deciding factor in some cases, organization will always be a better decider of success.
Blizzard plans to test again, however they are still analyzing the data and see about other tweaks they can make for the system, however the data looks promising so it’ll be good to see a more valanced system moving forward. Maybe it’ll even help to balance out some of the server faction populations for many people. Time will tell.
Without same-faction battlegrounds often players on the imbalanced side of queues would join a BG queue but then be unable to get into a battleground, often waiting for over an hour with no success before abandoning the queue. Depending on the time of the day this was especially apparent.
With same-faction queues, were seen to be universally short and reliably so.
A question that Blizzard wanted to see an answer to with the test was what the effect on world PvP would be with more reliable battleground engagement. Their answer to this point isn’t very clear, however it seems like when same-faction battleground was enabled because of the faction queue imbalance, outdoor PvP reduced to a more reasonable 50/50 split. This would imply that when servers have a bad imbalance you get a lot of want to engage in PvP and more reliable battleground access is the needed pressure relief valve to get what you want. If there is no opportunity for battlegrounds, then the player seeks out PvP in open world and because of that you see more one-sided PvP encounters.
The last data point shared with us is that same-faction battlegrounds showed an even 50/50 win rate. This result would point to the obvious truth that skill>racials. While a lot of talk goes on about the strength of some faction’s racial advantages in PvP, the reality is that, while the difference might be the deciding factor in some cases, organization will always be a better decider of success.
Blizzard plans to test again, however they are still analyzing the data and see about other tweaks they can make for the system, however the data looks promising so it’ll be good to see a more valanced system moving forward. Maybe it’ll even help to balance out some of the server faction populations for many people. Time will tell.
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