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This is a WWII hex board game, where you take the role of either the germans or the allies on the western front. Novel 'initiative' system means that you never know who is going to move a piece next. The We Must Tell the Emperor Expansion Kit includes some interesting options that can enrich your gameplay and make the game's narrative even more compelling. Along with several scenarios, there's also 16 additional Event cards and new counter pieces, there's more flavor and challenges to this game. Experience the Sengoku Jidai battles of two opposing Eastern and Western forces with 15 glorious scenarios, in Way of the Samurai.
Casement Ironclads, turreted Monitors, submarines, naval leaders, blockade runners, commerce raiders, fortresses, torpedo boats, commandos, Union and Confederate Marines and Ellet Rams contend with 9 different types of torpedo! Other Optional Rules include the use of the CHEKA and political recovery upon retaking Petrograd and Kiev. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies.
Mollwitz was fought on April 10, 1741 between Prussia and Austria in the War of the Austrian Succession. This game uses the Stand and Deliver Standard Series Rules for tactical warfare from about 1700 to 1799. The Standard Series Rules provide beginning and advanced players with the feel of linear combat of the time while being designed for easy play. With both historical, and free set ups the german and allied players can either follow in Eisenhower/Hitlers footsteps, or fight the battles how they would have. Szczekociny 1794 depicts one of the battles from Kościuszko Uprising, an important event in Polish history.
Uses a variation of the Salla 1941 system to create command uncertainty. Division-Regiment level combat in World War I. The Allies - British, French, Canadians, Australians, and Americans - must blast their way through the thinly-held German trenchlines. Strafing airplanes, artillery barrages, and advancing tanks all help. The Germans must hold out, counterattacking only where necessary, and moving their regiments and divisions so as to block the Allies' advance until reinforcments arrive. La Grande Armee covers Napoleon's 1805 campaign in Germany-Austria, a campaign which culminated in his great victory of Austerlitz over the combined Austro-Russian armies.
In 1803, it lost the status of Imperial City and was absorbed into Bavaria. During the campaign of 1805, Napoleon managed to trap the invading Austrian army of General Mack and forced it to surrender in the Battle of Ulm. In 1810, Ulm was incorporated into the Kingdom of Württemberg and lost its districts on the other bank of the Danube, which came to be known as Neu-Ulm .
Now, with Captain’s Sea you take command of the Chesapeake to see if you can fair better against the better crewed British frigate H.M.S. Shannon. The Great Game recreates the 19th Century Anglo-Russian struggle for supremacy in Central Asia. In the actual contest, Tsarist Russia resented British expeditions into the Steppe Khanates while Victorian Britain feared that Russian entreaties to Persia and Afghanistan would jeopardize India's security. So the two imperial powers wove a complex tale of diplomatic intrigue, colonial conquest and proxy wars that spanned 50 years.
A two-player game depicting the Syrian Army’s attack against Israel on the Golan Heights in October of 1973. A solitaire game simulating the military, political, and religious struggles of the English Civil Wars. A simple grand tactical simulation game showing the dynamics and dilemmas involved in an interception of escorted daylight bombers during the Second World War. A tactical Grafikdesigner game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. A mini-expansion that introduces several new projects and powerful event cards. Gives the countries unoccupied by the starting players a fighting chance.
This is a WWII hex board game, where you take the role of either the germans or the allies on the western front. Novel 'initiative' system means that you never know who is going to move a piece next. The We Must Tell the Emperor Expansion Kit includes some interesting options that can enrich your gameplay and make the game's narrative even more compelling. Along with several scenarios, there's also 16 additional Event cards and new counter pieces, there's more flavor and challenges to this game. Experience the Sengoku Jidai battles of two opposing Eastern and Western forces with 15 glorious scenarios, in Way of the Samurai.
Casement Ironclads, turreted Monitors, submarines, naval leaders, blockade runners, commerce raiders, fortresses, torpedo boats, commandos, Union and Confederate Marines and Ellet Rams contend with 9 different types of torpedo! Other Optional Rules include the use of the CHEKA and political recovery upon retaking Petrograd and Kiev. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies.
Mollwitz was fought on April 10, 1741 between Prussia and Austria in the War of the Austrian Succession. This game uses the Stand and Deliver Standard Series Rules for tactical warfare from about 1700 to 1799. The Standard Series Rules provide beginning and advanced players with the feel of linear combat of the time while being designed for easy play. With both historical, and free set ups the german and allied players can either follow in Eisenhower/Hitlers footsteps, or fight the battles how they would have. Szczekociny 1794 depicts one of the battles from Kościuszko Uprising, an important event in Polish history.
Uses a variation of the Salla 1941 system to create command uncertainty. Division-Regiment level combat in World War I. The Allies - British, French, Canadians, Australians, and Americans - must blast their way through the thinly-held German trenchlines. Strafing airplanes, artillery barrages, and advancing tanks all help. The Germans must hold out, counterattacking only where necessary, and moving their regiments and divisions so as to block the Allies' advance until reinforcments arrive. La Grande Armee covers Napoleon's 1805 campaign in Germany-Austria, a campaign which culminated in his great victory of Austerlitz over the combined Austro-Russian armies.
In 1803, it lost the status of Imperial City and was absorbed into Bavaria. During the campaign of 1805, Napoleon managed to trap the invading Austrian army of General Mack and forced it to surrender in the Battle of Ulm. In 1810, Ulm was incorporated into the Kingdom of Württemberg and lost its districts on the other bank of the Danube, which came to be known as Neu-Ulm .
Now, with Captain’s Sea you take command of the Chesapeake to see if you can fair better against the better crewed British frigate H.M.S. Shannon. The Great Game recreates the 19th Century Anglo-Russian struggle for supremacy in Central Asia. In the actual contest, Tsarist Russia resented British expeditions into the Steppe Khanates while Victorian Britain feared that Russian entreaties to Persia and Afghanistan would jeopardize India's security. So the two imperial powers wove a complex tale of diplomatic intrigue, colonial conquest and proxy wars that spanned 50 years.
A two-player game depicting the Syrian Army’s attack against Israel on the Golan Heights in October of 1973. A solitaire game simulating the military, political, and religious struggles of the English Civil Wars. A simple grand tactical simulation game showing the dynamics and dilemmas involved in an interception of escorted daylight bombers during the Second World War. A tactical Grafikdesigner game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. A mini-expansion that introduces several new projects and powerful event cards. Gives the countries unoccupied by the starting players a fighting chance.
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