Starcraft 2 - The Zerg 3Rr
I know how irritating it can be to constantly end up at the bottom of the leader board after every game. I decided to write this article because I'm going to basically be playing the game for you with all of these important strategies that I'm about to share with you. I would like to point out at this point I'm not the best gamer in the world and I most likely never will be. Having said that, I often find myself near the uppermost end of the leader board in each and every game I take part in.
Because now the other cat is mad, and finding you and exacting their revenge is all they are concentrating on now. And when they pop that head up from behind cover, yet again, I squeeze the trigger, their head becomes a blood-mist, and they are dead again. And then the whining can really commence.
One thing that does have me a bit excited about Black Ops II are the Strike Force Missions. Here you get to control various war assets, such as aerial predator drone, jet fighters and robots in a sandbox environment. But the neat thing is that these missions actually branch out, in terms of story, leading the player to different outcomes, thus changing the narrative along the way. It's very interesting for a mainly linear game to use this approach, which is most welcome. Hopefully, these will lead to drastically different consequences in the overall game, making choices matter.
Hardline makes kill streak rewards require one less kill. For example, a UAV only needs 2 kills and a predator drone missile needs 4 kills. Hardline is great if you are a risky player that has a shorter life span.
The problem we had was that the weight of the system was more than the magnets we could find to move the GI Joe forward, the darn thing works. The magnets keep moving fine and you can see the thing inching forward. It needs a pulse system and unmanned aerial systems the balsa wood frame kept coming apart. It wobbles terrible. It needs more magnets, but the magnets eventually try to come to equilibrium and the whole thing wobbles like the Dickens. In theory it should work.
One Man Army Pro is unlocked with 120 kills and you can swap classes faster. If you run empty a mag in a firefight you have no secondary to switch to.
I should talk to who is it Lockheed or thinking if I ever got anywhere with the design, I would write a white paper and pitch it to Aerovironment, Northrop, Boeing, Lockheed or DARPA or someone. Maybe recruit a GA Tech, MIT or Berkeley kid to the game? I certainly hope this article is of interest and that is has propelled thought. The goal is simple; to help you in your quest to be the best in 2007. I thank you for reading my many articles on diverse subjects, which interest you.