Naughty America: Ready for Oculus Rift
SAN DIEGO--(BUSINESS WIRE)--With Oculus Rift pre-orders for its state-of-the-art virtual reality (VR) headset available today, Naughty America, one of the largest U.S. producers of adult video, is ready and so are its members. Naughty Americas VR titles are already fully compatible with Oculus Rift and have been for some time. We predict that by the end of 2016, 10-20 million people will be viewing adult VR content at least once a month and it will attract infrequent consumers, says Ian Paul, CIO of Naughty America. Thats how transformative the adult VR experience is and its going to get even better. The target market for Oculus Rift may be gaming (more than $23.5 billion in the U.S. alone), but the adult video industry has been quite active in helping the technology evolve. There is a significant demographic overlap between the gaming market and the adult market, and while some consumers may not initially purchase the Oculus Rift specifically to view adult VR content, many will try Naughty Americas offerings. Once they do, the company is certain their VR horizons will have permanently expanded. A July 2015 report by Piper Jaffray, one of the nations largest and oldest financial institutions, predicts that by 2025 VR adult content will be the third-biggest virtual-reality sector, valued at $1 billion, after videogames ($1.4 billion) and NFL-related content ($1.23 billion). As an early adopter of VR technology in the adult industry, Naughty America is honoring its two primary commitments to members: first, to provide the highest quality content available, and second, to ensure that its products adapt quickly to evolving technologies. VR isn't merely a new video format; for the companys http://Katerina-Kay.blogtur.com - Katerina Kay - members, its a completely new experience. With many VR titles already produced and production ramping up even further, Naughty America encourages owners of the new Oculus Rift devices to visit their web site and try their content. Our members never stop asking for more, so were always working to make our product the most vital and creative in the marketplace, adds Paul.