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690, df?=?3; P? found between S1 and S2 (P?=?0.112). Despite the significant overall effect of vigilance state on direct reports, none of the post hoc pairwise comparisons was significant. The rate of Tetris-related reports varied significantly across sensory classes (Friedman ��??=?31.141, df?=?4; P? in six volunteers out of 16 in the experimental group (subjects a�Cf, Fig.?3a): four volunteers reported thematically consistent Tetris-related hallucinations on all three?days (a�Cd), while two reported only the second and third day (e and f). Over repeated awakenings on a given day, four volunteers reported related Tetris content (subjects a, b, c, g, Fig.?3b). Namely, on Day 1, the 13 Tetris reports were provided by seven different subjects without any thematic persistency. On Day 2, the 19 Tetris hallucinations were reported by ten different subjects, of whom three subjects each had 2 related reports (a, c, g). On Day 3, 16 Tetris hallucinations were provided by nine different volunteers, two reporting each 2 consistent Tetris themes (b and c) and one reporting 3 consistent Tetris hallucinations (a). These reports were never consecutive: 3�C11 unrelated reports (i.e. 6�C26?min) were interleaved between the reports having a consistent theme. We examined whether sleep-onset Tetris-related reports were related to gaming performance. A RM-anova showed no significant difference between the Tetris and anticipation group (F1?=?0.435; P?=?0.515) according to Tetris performance across training blocks. The learning curve was comparable in the two groups (no interaction group*block F7?=?1.826; P?=?0.085).